GETTING STARTED AND FOLDER STRUCTRE (5 things you learned)
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Game folder contains pak files which hold the
entire game animations, CGF, sounds,
particles etc
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Unexplained
crashes, alter the log files
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Exporting plugins: Bin 32, zlib1, jpeg62, libtif3,
Crydev plugin copy and paste to route for Photoshop/ 3ds max
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Settings manager executable
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Crymax
tools useful, load Crymax folder, type letter of drive
OVER VIEW OF THE CRYEGINE 3 SANDBOX USER INFERFACE (10 tips
and tricks )
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To isolate elements type rock in top right to show only those entities
, so name everything correctly- only works for entities
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Bottom right terrain interface button
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Tools> console allows you to imput comments,
double click to alter game code
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Rollupbar> hide by category, debug fixes,
entitry, modification, layer manager
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File> eport to engine for an entire level
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Group selection of entities or objects
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Tools reload with error functions
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View open view panel all panels in the editor
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View layout, save layout for configured format
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X, Y, Z buttons are restrains to move only on those
axis’
VIEWPORTS ( 3 ways of moving )
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WASD to move forward and back
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Right mouse to look around, centre to pan, Shift
to increase speed whilst moving
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Alt + centre mouse rotates camera
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Ctrl + F1 saves position of object, shift + F1
brings you there
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USER INFERFACE PANNELS – OVERVIEW (5 shortcuts/buttons)
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Ctrl+ D select objects panel
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H hide
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F freeze
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Shift + space helpers
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Ctrl + z undo